Systems engineering • Rust • Infrastructure • AI

I build systemsfrom hardware to AI.

I’m a systems engineer who pairs 25+ years of production infrastructure experience with low-level software engineering—most visibly in a working Wayland desktop and a durable vector database built from the storage layer up.

116,000+lines of Rust
61workspace crates
344Rust source files
226commits
Daily-driver desktopDirect DRM/KMSXWaylandPer-monitor SDR/HDR + wide gamut

The combination is the point

Production operations judgment, expressed in systems software.

Infrastructure taught me to design for failure, recovery, observability, and the person on call. Rust, Linux graphics, databases, and AI let me carry those instincts into products where the operating system, application, and hardware meet.

Enterprise operations

Infrastructure

25+ years designing, recovering, consolidating, and automating business-critical environments.

  • 10 physical servers → 2 VMware hosts in one-day cutover
  • SAN recovery after drive and dual-controller failures
  • VLANs, PCoIP, monitoring, telephony, and automation
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Product engineering

Software Engineering

A working desktop, durable search engine, and local-first AI systems—not tutorial projects.

  • Wayland compositor, shell, services, and native apps
  • DRM/KMS, XWayland, HDR, and wide-gamut rendering
  • Vector search, WAL durability, sharding, and Raft
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Selected work

What I build

FD

FocalDesk

Wayland desktop environment

FocalDesk desktop environment screenshot

Rust Wayland desktop environment with compositor, native apps, encrypted credential storage, capture, and AI integration.

Read case study

Open to opportunities

Building something where systems, software, and AI overlap?

I’m open to remote systems, platform, Rust, desktop, and AI infrastructure roles.

Contact Me